Version: Unity 6 Preview (6000.0)
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ShaderUtil.ClearCachedData

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Declaration

public static void ClearCachedData(Shader s);

Description

Clears all internally-cached data that was generated for the given shader, such as errors and compilation info.

This happens automatically on import for shader assets but should be called for programmatically-generated shaders to clear old data before calling UpdateShaderAsset.