Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

SparseTexture Constructor

Declaration

public SparseTexture(int width, int height, TextureFormat textureFormat, int mipCount, bool linear = false);

Parameters

width Texture width in pixels.
height Texture height in pixels.
mipCount Mipmap count. Pass -1 to create full mipmap chain.
linear Whether texture data will be in linear or sRGB color space (default is sRGB).
textureFormat Texture Format.

Description

Create a sparse texture.