Version: Unity 6 Preview (6000.0)
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  • C#

SpriteUtility.GetSpriteTexture

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Declaration

public static Texture2D GetSpriteTexture(Sprite sprite, bool getAtlasData);

Parameters

getAtlasData If Sprite is packed, it is possible to access data as if it was on the atlas texture.

Description

Returns the generated Sprite texture. If Sprite is packed, it is possible to query for both source and atlas textures.

Note that the sprite atlas cache must be up to date for this API to return valid data.