Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

StereoRenderingPath.MultiPass

Description

Multiple pass VR rendering.

This is the reference stereo rendering path for VR. The Scene graph is traversed twice, rendering one eye at a time.

Scene culling & shadow map rendering is shared between the eyes.

Additional resources: PlayerSettings.stereoRenderingPath.