format | The DefaultFormat format to look up. |
Returns the platform-specific GraphicsFormat that is associated with the DefaultFormat.
You can create a RenderTexture with DefaultFormat.DepthStencil by setting the resulting GraphicsFormat to RenderTexture.depthStencilFormat, RenderTextureDescriptor.depthStencilFormat or by using one of the constructors.
To create a RenderTexture that you can use as a shadow map, set the ShadowSamplingMode using RenderTextureDescriptor.shadowSamplingMode. If you only set the depth or stencil format and not the ShadowSamplingMode then you will not have a valid shadow map.
Additional resources: GraphicsFormat enum and DefaultFormat.