Version: Unity 6 Preview (6000.0)
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  • C#

SystemInfo.GetGraphicsFormat

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Declaration

public static Experimental.Rendering.GraphicsFormat GetGraphicsFormat(Experimental.Rendering.DefaultFormat format);

Parameters

format The DefaultFormat format to look up.

Description

Returns the platform-specific GraphicsFormat that is associated with the DefaultFormat.

You can create a RenderTexture with DefaultFormat.DepthStencil by setting the resulting GraphicsFormat to RenderTexture.depthStencilFormat, RenderTextureDescriptor.depthStencilFormat or by using one of the constructors.

To create a RenderTexture that you can use as a shadow map, set the ShadowSamplingMode using RenderTextureDescriptor.shadowSamplingMode. If you only set the depth or stencil format and not the ShadowSamplingMode then you will not have a valid shadow map.

Additional resources: GraphicsFormat enum and DefaultFormat.