Version: Unity 6 Preview (6000.0)
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  • C#

TerrainCallbacks.HeightmapChangedCallback

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Declaration

public delegate void HeightmapChangedCallback(Terrain terrain, RectInt heightRegion, bool synched);

Parameters

terrain The Terrain object that references a changed TerrainData asset.
heightRegion The heightmap region that changed, in samples.
synched Indicates whether the changes were fully synchronized back to CPU memory.

Description

Use this delegate type with heightmapChanged to monitor all changes to the Terrain heightmap.