Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

TerrainData.SyncHeightmap

Declaration

public void SyncHeightmap();

Description

Performs synchronization queued by previous calls to CopyActiveRenderTextureToHeightmap and DirtyHeightmapRegion, which makes the height data and LOD data used for tessellation up to date.