Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

PaintContext.CreateRenderTargets

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void CreateRenderTargets(RenderTextureFormat colorFormat);

Parameters

colorFormat Render Texture format.

Description

Creates the sourceRenderTexture and destinationRenderTexture.

The render textures are created at a resolution matching the current PaintContext.pixelRect, using the specified RenderTextureFormat.

This function is called internally by TerrainPaintUtility.BeginPaintHeightmap, TerrainPaintUtility.BeginPaintTexture and TerrainPaintUtility.CollectNormals.

Additional resources: PaintContext.destinationRenderTexture, PaintContext.sourceRenderTexture