Version: Unity 6 Preview (6000.0)
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PaintContext.ScatterAlphamap

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Declaration

public void ScatterAlphamap(string editorUndoName);

Parameters

editorUndoName Unique name used for the undo stack.

Description

Applies an edited alphamap PaintContext by copying modifications back to the source Terrain tiles.

Once the edits to a PaintContext are complete, the modified data in destinationRenderTexture must be applied to the textures stored in each Terrain. ScatterAlphamap will perform this copy, and re-normalize the other alphamap channels to maintain a sum of 1. This function will also create a delayed action to rebuild the basemap LOD texture.

This function is called internally by TerrainPaintUtility.EndPaintTexture.

Additional resources: PaintContext.GatherAlphamap and PaintContext.ApplyDelayedActions.