Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

TerrainMap.CreateFromPlacement(Terrain,System.Predicate<Terrain>,bool)

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Parameters

originTerrain Defines the grid origin and size, as well as group id if no filter is specified.
gridOrigin Origin of the grid.
gridSize Size of the grid. Typically takes the terrain size.x and size.z.
filter Filter to be applied when populating the map. If null, the filter will fall back to matching terrains in the same group as the origin.
fullValidation Validate the Terrain map. Default is true.

Returns

void The resulting Terrain map. Can return null when no Terrain objects pass the filter.

Description

Creates a TerrainMap from the positions of all active Terrains.

Creates a TerrainMap of all the loaded Terrain objects that pass the filter validation.