Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

Texture.SetGlobalAnisotropicFilteringLimits

Declaration

public static void SetGlobalAnisotropicFilteringLimits(int forcedMin, int globalMax);

Description

Sets Anisotropic limits.

ForcedMin value controls the minimal anisotropy level set when Anisotropy is forced. globalMax value controls the max possible anisotropy level. set any to -1 to use default values.