Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

Texture2D.ClearMinimumMipmapLevel

Declaration

public void ClearMinimumMipmapLevel();

Description

Resets the minimumMipmapLevel field.

Resetting the minimumMipmapLevel allows the mipmap streaming system to select mips without a per Texture lower limit restriction.

Additional resources: QualitySettings.streamingMipmapsMaxLevelReduction