Version: Unity 6 Preview (6000.0)
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TextureFormat.ETC2_RGBA8Crunched

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Description

Compressed color with alpha channel texture format using Crunch compression for smaller storage sizes.

The ETC2_RGBA8Crunched format is similar to the ETC2_RGBA8 format but with additional JPEG-like lossy compression for storage size reduction. Textures are transcoded into the ETC2_RGBA8 format at load time.

Additional resources: Texture2D.format, texture assets.