Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

TextureImporterSettings.mipMapsPreserveCoverage

public bool mipMapsPreserveCoverage;

Description

Enables or disables coverage-preserving alpha mipmapping.

Enable this to rescale the alpha values of computed mipmaps so coverage is preserved. This means a higher percentage of pixels passes the alpha test and lower mipmap levels do not become more transparent. This is disabled by default (set to false).