Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

Tilemap.GetSprite

Declaration

public Sprite GetSprite(Vector3Int position);

Parameters

position Position of the Tile on the Tilemap.

Returns

Sprite Sprite at the XYZ coordinate.

Description

Gets the Sprite used in a Tile given the XYZ coordinates of a cell in the Tilemap.

Refer to Scriptable Tiles and Tilemap for more information.