Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

Time.fixedUnscaledDeltaTime

public static float fixedUnscaledDeltaTime;

Description

The interval in seconds of timeScale-independent ("real") time at which physics and other fixed frame rate updates (like MonoBehaviour's FixedUpdate) are performed.(Read Only).

Unlike Time.fixedDeltaTime this value is in real time rather than scaled game-time and therefore not affected by Time.timeScale.