Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

Tools.rectBlueprintMode

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static bool rectBlueprintMode;

Description

Is the rect handle in blueprint mode?

In blueprint mode the rect handle for RectTransforms ignored local rotation and scale. This can make it easier to work with layouts for RectTransforms.