Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

TrailRenderer.shadowBias

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public float shadowBias;

Description

Apply a shadow bias to prevent self-shadowing artifacts. The specified value is the proportion of the trail width at each segment.

using UnityEngine;
using System.Collections;

[RequireComponent(typeof(TrailRenderer))] public class ExampleClass : MonoBehaviour { private TrailRenderer tr;

void Start() { tr = GetComponent<TrailRenderer>(); tr.material = new Material(Shader.Find("Standard")); tr.castShadows = true; tr.receiveShadows = true; tr.shadowBias = 0.3f; } }