Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

Transform.GetLocalPositionAndRotation

Switch to Manual

Declaration

public void GetLocalPositionAndRotation(out Vector3 localPosition, out Quaternion localRotation);

Description

Gets the position and rotation of the Transform component in local space (that is, relative to its parent transform).

When getting both the position and rotation of a transform, calling this method is slightly more efficient than querying localPosition and localRotation individually.

If the transform has no parent, then calling this is equivalent to calling GetPositionAndRotation.