Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

Transform.SetPositionAndRotation

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Declaration

public void SetPositionAndRotation(Vector3 position, Quaternion rotation);

Description

Sets the world space position and rotation of the Transform component.

When setting both the position and rotation of a transform, calling this method is more efficient than assigning to position and rotation individually.