Version: Unity 6 Preview (6000.0)
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  • C#

SpriteDataAccessExtensions.GetBones

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Declaration

public static SpriteBone[] GetBones(Sprite sprite);

Parameters

sprite The sprite to get the list of SpriteBone from.

Returns

SpriteBone[] An array of SpriteBone that belongs to this Sprite.

Description

Returns a list of SpriteBone in this Sprite.

SpriteBone is a richer set of information about the bind pose that this Sprite contains. It is useful for reconstructing the runtime skeleton for this Sprite and perform various other operations like resolving the bone path. It is via information in SpriteBone that the system knows if a sprite could be bound to a specific hierarchy.