Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

GenericDropdownMenu.DropDown

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Declaration

public void DropDown(Rect position, UIElements.VisualElement targetElement, bool anchored);

Parameters

position The position in the coordinate space of the panel.
targetElement The element determines which root to use as the menu's parent.
anchored Whether or not to use the width of the position argument instead of its default width.

Description

Displays the menu at the specified position.

The parent element that displays the menu: - For Editor UI, the parent element is EditorWindow.rootVisualElement. - For runtime UI, the parent element is UIDocument.rootVisualElement.


Declaration

public void DropDown(Rect position, UIElements.VisualElement targetElement, bool anchored, bool fitContentWidthIfAnchored);

Parameters

position The position in the coordinate space of the panel.
targetElement The element determines which root to use as the menu's parent.
anchored Whether or not to use the width of the position argument instead of its default width.
fitContentWidthIfAnchored Whether or not to match the width of the menu with the width of its content. <c>anchored</c> needs to be set to true.

Description

Displays the menu at the specified position.

The parent element that displays the menu: - For Editor UI, the parent element is EditorWindow.rootVisualElement. - For runtime UI, the parent element is UIDocument.rootVisualElement.