Version: Unity 6 Preview (6000.0)
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  • C#

VisualElement.worldTransform

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public Matrix4x4 worldTransform;

Description

Returns a matrix that cumulates the following operations (in order): -Local Scaling -Local Rotation -Local Translation -Layout Translation -Parent worldTransform (recursive definition - consider identity when there is no parent)

Multiplying the layout rect by this matrix is incorrect because it already contains the translation.