Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

Allocator.Persistent

Description

Use a persistent allocation.

The slowest allocation but can last as long as you need it to, and if necessary, throughout the application's lifetime. It's a wrapper for a direct call to malloc. Longer jobs can use this NativeContainer allocation type. Don't use Persistent where performance is essential.