Version: Unity 6 Preview (6000.0)
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NativeArrayUnsafeUtility.ConvertExistingDataToNativeArray

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Declaration

public static NativeArray<T> ConvertExistingDataToNativeArray(void* dataPointer, int length, Unity.Collections.Allocator allocator);

Parameters

dataPointer Pointer to the preallocated data.
length Number of elements. The length of the data in bytes is computed automatically from this.
allocator The Allocator] type to use.

Returns

NativeArray<T> A new NativeArray, allocated with the given allocator strategy and wrapping the provided data.

Description

Converts a buffer to a NativeArray.

You can use this method to turn an existing buffer into a NativeArray. Ownership of the data is controlled via the allocation strategy that the allocator argument provides. Use Allocator.None if the data is owned externally, and the other arguments to transfer control to the NativeArray.


Declaration

public static NativeArray<T> ConvertExistingDataToNativeArray(Span<T> data, Unity.Collections.Allocator allocator);

Parameters

data Span of the preallocated data.
allocator The Allocator] type to use.

Returns

NativeArray<T> A new NativeArray, allocated with the given allocator strategy and wrapping the provided data.

Description

Converts a buffer to a NativeArray.

You can use this method to turn an existing buffer into a NativeArray. Ownership of the data is controlled via the allocation strategy that the allocator argument provides. Use Allocator.None if the data is owned externally, and the other arguments to transfer control to the NativeArray.