Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

NativeArrayUnsafeUtility.GetUnsafeReadOnlyPtr

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static void* GetUnsafeReadOnlyPtr(NativeArray<T> nativeArray);

Declaration

public static void* GetUnsafeReadOnlyPtr(ReadOnly<T> nativeArray);

Parameters

nativeArray The NativeArray to check.

Returns

void* The memory buffer pointer of the NativeArray.

Description

Gets a pointer to the memory buffer of a NativeArray or NativeArray.ReadOnly.

When ENABLE_UNITY_COLLECTIONS_CHECKS is set (which is always the case in the Editor, but never in a built player), this method checks that the AtomicSafetyHandle associated with the NativeContainer can be read from and isn't written to from another thread. If it can't be read, a System.InvalidOperationException is raised. While you can write to the returned pointer, this is generally unsafe. When this method call succeeds, you're only guaranteed that reading from this pointer is safe. Writing to this pointer might lead to race conditions and crashes later during program execution.