Version: Unity 6 Preview (6000.0)
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NativeArray<T0>.Reinterpret

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Declaration

public ReadOnly<U> Reinterpret();

Returns

ReadOnly<U> An alias of the ReadOnly, but reinterpreted as the target type.

Description

Reinterpret a ReadOnly with a different data type (type punning).

The sizes of T and U must match. You can use this method to create a view into memory that has a different element size and length compared to the source array. For example, an array of float triples can be reinterpreted as an array of 3D vector structs.