Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

Hierarchy.SetName

Declaration

public bool SetName(ref Unity.Hierarchy.HierarchyNode node, string name);

Parameters

node The hierarchy node.
name The name of the node.

Returns

bool true if the name was set, false otherwise.

Description

Sets the name of a hierarchy node.

This operation fails if the node has a handler that does not allow name changes.