Version: Unity 6 Preview (6000.0)
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AsyncReadManager.CloseCachedFileAsync

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Declaration

public static Unity.Jobs.JobHandle CloseCachedFileAsync(string fileName, Unity.Jobs.JobHandle dependency);

Parameters

fileName The path to the file to close.
dependency (Optional) A JobHandle to wait on before performing the close.

Returns

JobHandle A JobHandle that completes when the asynchronous close operation finishes.

Description

Closes a file held open internally by the AsyncReadManager.

The AsyncReadManager has an internal cache of up to 10 open files, so use this method if you experience a sharing violation when trying to access one of these files that is held open.

Note: Do not use this method for files opened with OpenFileAsync, as these files do not go into the AsyncReadManager's file cache. Use FileHandle.Close instead.