The path to the attributed Profiler module’s icon.
Unity displays a Profiler module’s icon next to its name in the Profiler window. The recommended icon size at the specified path is 16x16 pixels.
To provide a retina icon use the “@2x” suffix, as shown in the example below. To provide a dark-mode icon, use the “d_” prefix, as shown in the example below.
If you're working in a package, use the package path scheme to reference the icon.
A string. Read-only.
// With the following icons present in the Assets/Icons directory of the project and an icon path of "Assets/Icons/GarbageCollectionIcon.png", Unity will load the appropriate icon depending upon the context. // - Assets/Icons/GarbageCollectionIcon.png // 16 x 16 Standard Light Mode Icon // - Assets/Icons/GarbageCollectionIcon@2x.png // 32 x 32 Retina Light Mode Icon // - Assets/Icons/d_GarbageCollectionIcon.png // 16 x 16 Standard Dark Mode Icon // - Assets/Icons/d_GarbageCollectionIcon@2x.png // 32 x 32 Retina Dark Mode Icon
using System; using Unity.Profiling; using Unity.Profiling.Editor;
[Serializable] [ProfilerModuleMetadata("Garbage Collection", IconPath = "Assets/Icons/GarbageCollectionIcon.png")] public class GarbageCollectionProfilerModule : ProfilerModule { static readonly ProfilerCounterDescriptor[] k_ChartCounters = new ProfilerCounterDescriptor[] { new ProfilerCounterDescriptor("GC Reserved Memory", ProfilerCategory.Memory), new ProfilerCounterDescriptor("GC Used Memory", ProfilerCategory.Memory), new ProfilerCounterDescriptor("GC Allocated In Frame", ProfilerCategory.Memory), };
public GarbageCollectionProfilerModule() : base(k_ChartCounters) {} }
Additional resources: ProfilerModule.