Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

MemoryProfiler.TakeTempSnapshot

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static void TakeTempSnapshot(Action<string,bool> finishCallback, Unity.Profiling.Memory.CaptureFlags captureFlags);

Parameters

finishCallback Event that is fired once the memory snapshot has finished the process of capturing data.
captureFlags Flag mask defining the content of the memory snapshot.

Description

Triggers a memory snapshot capture to the Application.temporaryCachePath folder.

Internally MemoryProfiler.TakeSnapshot is called with the destination path set to the "<Application.temporaryCachePath>/<projectName>.snap".