Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

ProfilerRecorder.WrappedAround

public bool WrappedAround;

Description

Indicates if ProfilerRecorder capacity has been exceeded.

Returns true if ProfilerRecorder capacity has been exceeded and WrapAroundWhenCapacityReached had been specified.

If ProfilerRecorder is created with ProfilerRecorderOptions.WrapAroundWhenCapacityReached the Count property determines the index of the next sample to be collected. You can look at it as a running index in a round-robin sample buffer. This is useful in use cases such as mapping data to the histogram texture.