Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

PropertyPath.AppendName

Declaration

public static Unity.Properties.PropertyPath AppendName(ref Unity.Properties.PropertyPath path, string name);

Parameters

path The <see cref="PropertyPath" />
name The part name to add.

Returns

PropertyPath A new PropertyPath

Description

Returns a new PropertyPath combining the given PropertyPath and an name-type PropertyPathPart.