Version: Unity 6 Preview (6000.0)
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Vector3Int Constructor

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Declaration

public Vector3Int(int x, int y, int z);

Parameters

x The X component of the Vector3Int.
y The Y component of the Vector3Int.
z The Z component of the Vector3Int.

Description

Initializes and returns an instance of a new Vector3Int with x, y, z components.

// Attach this script to a GameObject.
// Attach a Tilemap component to the GameObject (Click Add Component button in the Inspector window and go to 2D<Tilemap)
// This script sets a Tile at a Vector3Int position
using UnityEngine;
using UnityEngine.Tilemaps;

public class Vector3IntCtorExample : MonoBehaviour { Vector3Int m_Position; Tilemap m_Tilemap; Tile m_Tile;

void Start() { // Position to set the Tile at m_Position = new Vector3Int(1, 5, -2); // Fetch the Tilemap you attach to the GameObject m_Tilemap = GetComponent<Tilemap>(); // Create a Tile m_Tile = ScriptableObject.CreateInstance<Tile>(); }

void Update() { // Sets a Tile at the position if a Tile does not exist at the position on the Tilemap if (!m_Tilemap.HasTile(m_Position)) m_Tilemap.SetTile(m_Position, m_Tile); } }

Declaration

public Vector3Int(int x, int y);

Parameters

x The X component of the Vector3Int.
y The Y component of the Vector3Int.

Description

Initializes and returns an instance of a new Vector3Int with x and y components and sets z to zero.