Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

XRDisplaySubsystem.AddGraphicsThreadMirrorViewBlit

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Obsolete AddGraphicsThreadMirrorViewBlit(CommandBuffer, bool) is deprecated. Use AddGraphicsThreadMirrorViewBlit(CommandBuffer, bool, int) instead.

Declaration

public bool AddGraphicsThreadMirrorViewBlit(Rendering.CommandBuffer cmd, bool allowGraphicsStateInvalidate);

Declaration

public bool AddGraphicsThreadMirrorViewBlit(Rendering.CommandBuffer cmd, bool allowGraphicsStateInvalidate, int mode);

Parameters

cmd The target CommandBuffer that records the native blit event.
allowGraphicsStateInvalidate True causes the graphics device to invalidate internal states before and after calling into the provider's native blit. This ensures the GFX internal states' consistency with the cost of some runtime performance.
mode The XRMirrorViewBlitMode XR display should perform.

Returns

bool Returns true if native blit event is successfully recorded. Returns false otherwise.

Description

This function records the display subsystem's native blit event to the target command buffer. This function is typically called by a scriptable rendering pipeline.