Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

PBXProject.unityPostprocessTargetPhonyBuildPhaseName

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public string unityPostprocessTargetPhonyBuildPhaseName;

Description

The name of the placeholder build phase, which Unity adds to indicate a place to add post-processing actions.

Any build phases added after the placeholder build phase can safely assume that the target is built. For example, Unity adds symbols processing afterwards, which requires Application/Framework to be fully built.