Version: Unity 6 Preview (6000.0)
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NavMesh.GetAreaFromName

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Declaration

public static int GetAreaFromName(string areaName);

Parameters

areaName Name of the area to look up.

Returns

int Index if the specified area name exists, or -1 if no area type has the specified name.

Description

Returns the area index for a named NavMesh area type.

// NearestPointOnWater
using UnityEngine;
using UnityEngine.AI;

public class NearestPointOnWater : MonoBehaviour { void Update() { // Find the nearest point on water. int waterMask = 1 << NavMesh.GetAreaFromName("water"); NavMeshHit hit; if (NavMesh.SamplePosition(transform.position, out hit, 2.0f, waterMask)) { Debug.DrawRay(hit.position, Vector3.up, Color.blue); } } }

Additional resources: Areas and Costs to learn how to use different Area types.