Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

Animator.StopRecording

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Declaration

public void StopRecording();

Description

Stops animator record mode.

A call to StopRecording will lock the recording buffer's contents in its current state. The data get saved for subsequent playback with StartPlayback. Additional resources: StartRecording, recorderStartTime, recorderStopTime, StartPlayback, StopPlayback, playbackTime.