Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

AssetDatabase.GetAssetBundleDependencies

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static string[] GetAssetBundleDependencies(string assetBundleName, bool recursive);

Parameters

assetBundleName The name of the AssetBundle for which dependencies are required.
recursive If false, returns only AssetBundles which are direct dependencies of the input; if true, includes all indirect dependencies of the input.

Returns

string[] The names of all AssetBundles that the input depends on.

Description

Given an assetBundleName, returns the list of AssetBundles that it depends on.

using System.Text;
using UnityEditor;
using UnityEngine;

public class AssetDatabaseExamples : MonoBehaviour { [MenuItem("AssetDatabase/Find Bundles With Dependencies")] static void BundleDependency() { var allBundleNames = AssetDatabase.GetAllAssetBundleNames(); foreach (var bundle in allBundleNames) { var dependencies = AssetDatabase.GetAssetBundleDependencies(bundle, true); if (dependencies.Length == 0) continue; var dependencyString = new StringBuilder(); foreach (var dependency in dependencies) { dependencyString.Append($"\"{dependency}\" "); } Debug.Log($"{bundle} depends on {dependencyString}"); } } }