Removes object from its asset (Additional resources: AssetDatabase.AddObjectToAsset).
using System.Collections.Generic; using UnityEditor; using UnityEngine;
public class Scriptable : ScriptableObject { } public class AssetDatabaseExamples : MonoBehaviour { [MenuItem("AssetDatabase/Remove Object From Asset Example")] public static void RemoveObjectFromAssetExample() { var scriptableObjectList = new List<Scriptable>();
//Create Scriptable Objects and store them in a List for (var i = 0; i < 10; i++) { scriptableObjectList.Add(ScriptableObject.CreateInstance<Scriptable>()); AssetDatabase.CreateAsset(scriptableObjectList[i], $"Assets/ScriptableObjects/SO{i}.asset"); }
//Add Materials as Sub Assets to the Scriptable Objects foreach (var so in scriptableObjectList) { AssetDatabase.AddObjectToAsset(new Material(Shader.Find("Standard")), so); } AssetDatabase.SaveAssets();
//Remove Materials from their Scriptable Objects foreach (var so in scriptableObjectList) { var material = AssetDatabase.LoadAssetAtPath(AssetDatabase.GetAssetPath(so), typeof(Material)); AssetDatabase.RemoveObjectFromAsset(material); } AssetDatabase.SaveAssets(); } }