Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

ToolManager.SetActiveTool

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Declaration

public static void SetActiveTool();

Declaration

public static void SetActiveTool(Type type);

Declaration

public static void SetActiveTool(EditorTools.EditorTool tool);

Parameters

type The EditorTool type to set as the active tool.
tool The EditorTool instance to set as the active tool.

Description

Sets the active EditorTool.

To set a built-in tool, such as Move, Rotate, or Scale, to active, use Tools.current instead.

using UnityEditor;
using UnityEditor.EditorTools;
using UnityEngine;

class ToolToSetActive : EditorTool
{
    [MenuItem("Tools/Set Active Tool Type")]
    static void SetActiveToolExample()
    {
        ToolManager.SetActiveTool<ToolToSetActive>();
    }

    Vector3 m_Position;

    public override void OnToolGUI(EditorWindow window)
    {
        m_Position = Handles.PositionHandle(m_Position, Quaternion.identity);
        Debug.Log(m_Position);
    }
}