Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

Event.mousePosition

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public Vector2 mousePosition;

Description

The mouse position.

Used in EventType.MouseMove and EventType.MouseDrag events. The top-left of the window returns (0, 0). The bottom-right returns (Screen.width, Screen.height).

Additional resources: Event.delta.

using UnityEngine;
using System.Collections;

// print the mousePosition every 10th of a second

public class ExampleClass : MonoBehaviour { private float range = 0.0f;

void OnGUI() { range = range + Time.deltaTime;

if (range > 0.1f) { Event e = Event.current; Debug.Log(e.mousePosition); range = 0.0f; } } }