Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

GUI.SetNextControlName

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Declaration

public static void SetNextControlName(string name);

Description

Set the name of the next control.

This makes the following control be registered with a given name.

Additional resources: GetNameOfFocusedControl, FocusControl.

// Sets the login textfield with "user".  If it is selected and the user
// presses enter, it prints Login

using UnityEngine; using System.Collections;

public class ExampleClass : MonoBehaviour { public string login = "username"; public string login2 = "no action here";

void OnGUI() { GUI.SetNextControlName("user"); login = GUI.TextField(new Rect(10, 10, 130, 20), login);

login2 = GUI.TextField(new Rect(10, 40, 130, 20), login2); if (Event.current.Equals(Event.KeyboardEvent("return")) && GUI.GetNameOfFocusedControl() == "user") Debug.Log("Login");

if (GUI.Button(new Rect(150, 10, 50, 20), "Login")) Debug.Log("Login"); } }