Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

HandleUtility.GUIPointToScreenPixelCoordinate

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Declaration

public static Vector2 GUIPointToScreenPixelCoordinate(Vector2 guiPoint);

Description

Converts a 2D GUI position to screen pixel coordinates.

The bottom-left of the screen or window is at (0, 0). The top-right of the screen or window is at (Screen.width, Screen.height).

Additional resources: Input.mousePosition and Camera.ScreenPointToRay.

using UnityEngine;
using UnityEditor;

public class ExampleScript : MonoBehaviour { public static Ray GUIPointToWorldRay(Vector2 guiPos, Camera camera) { Vector2 screenPixelPos = HandleUtility.GUIPointToScreenPixelCoordinate(guiPos); return Camera.main.ScreenPointToRay(screenPixelPos); } }