Version: Unity 6 Preview (6000.0)
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  • C#

ModelImporter.GetReferencedClipsForModelPath

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Declaration

public static string[] GetReferencedClipsForModelPath(string modelPath);

Parameters

modelPath The model for which to find matching referenced clips.

Returns

string[] Array of referenced clip GUIDs matching the given model.

Description

Returns all the referenced clips matching the given model name.

Note: referenced clips are matched against the given model by respecting the EditorSettings.referencedClipsExactNaming project setting.

using UnityEditor;
using UnityEngine;

public class TestMenus { // Create a menu named "Log Referenced Clips" in the "Tests" menu [MenuItem("Tests/Log Referenced Clips")] static void LogReferencedClips() { var modelPath = "Assets/Characters/Asset.fbx"; Debug.Log($"Referenced Clips for {modelPath}:");

var referencedClips = ModelImporter.GetReferencedClipsForModelPath(modelPath); foreach (var referencedClip in referencedClips) Debug.Log($"--Clip: {AssetDatabase.GUIDToAssetPath(referencedClip)}");

// Output: // Referenced Clips for Assets/Characters/Asset.fbx: // --Clip: Assets/Characters/Asset@Jump.fbx // --Clip: Assets/Characters/Asset@Run.fbx // --Clip: Assets/Characters/Asset@Walk.fbx } }