go | The GameObject to be initialized. |
parent | An optional GameObject to be set as the parent. |
Place the given GameObject in the Scene View using the same preferences as built-in Unity GameObjects.
Use this method to create GameObjects centered in the Scene View or at world origin, depending on user preference. This method also ensures that the GameObject has a unique name, also as defined by preferences.
using UnityEditor; using UnityEngine;
// Creates a new GameObject with the same preferences that built-in GameObjects instantiate with. class CreateGameObjectExample { [MenuItem("GameObject/3D Object/My Cube")] static void CreateCube(MenuCommand command) { var gameObject = ObjectFactory.CreatePrimitive(PrimitiveType.Cube); ObjectFactory.PlaceGameObject(gameObject, command.context as GameObject); } }