Sets a single integer value for the preference identified by the given key. You can use PlayerPrefs.GetInt to retrieve this value.
The following example passes the KeyName
and Value
variables to a function called SetInt
. The function uses the KeyName
variable in PlayerPrefs.SetInt
as an identifier, and Value
as the contents to store. For example, you could use PlayerPrefs.SetInt
to store the user’s currency, like this: /PlayerPrefs.SetInt(“CharacterMoney”, 123)/.
The GetInt function then uses the same KeyName
variable to retrieve the value stored in the PlayerPrefs
data.
using UnityEngine;
public class Example : MonoBehaviour { public void SetInt(string KeyName, int Value) { PlayerPrefs.SetInt(KeyName, Value); }
public int Getint(string KeyName) { return PlayerPrefs.GetInt(KeyName); } }