Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

PlayerSettings.Android.maxAspectRatio

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public static float maxAspectRatio;

Description

Maximum aspect ratio which is supported by the application.

This value is expressed as (longer dimension / shorter dimension) in decimal form. It can not be set to a value lower than 1.86 which matches the aspect ratio of 16:9. By default it is set to 2.1 which means the application supports all devices with aspect ratio up to 18.5:9. For more information, see Declare a maximum aspect ratio.

using UnityEditor;
using UnityEditor.Build;
using UnityEngine;

public class MaxAspectRatio : MonoBehaviour { [MenuItem("Build/Android Max Aspect Ratio Example")] public static void AndroidArchitectures() { PlayerSettings.SetScriptingBackend(NamedBuildTarget.Android, ScriptingImplementation.IL2CPP); PlayerSettings.Android.targetArchitectures = AndroidArchitecture.ARM64;

//Set the maxAspectRatio to the default value PlayerSettings.Android.maxAspectRatio = 2.1f;

BuildPlayerOptions options = new BuildPlayerOptions(); options.scenes = new[] { "Assets/Scenes/SampleScene.unity" }; options.locationPathName = "Builds/AndroidBuild.apk"; options.target = BuildTarget.Android; options.targetGroup = BuildTargetGroup.Android;

BuildPipeline.BuildPlayer(options); } }