file | The name of the file containing the frame data, including extension. |
Displays the recorded profile data in the profiler.
The Profiler appends the loaded data after the last frame in its buffer.
using UnityEngine; using System.Collections; using UnityEngine.Profiling;
public class ExampleClass : MonoBehaviour { void Example() { Profiler.AddFramesFromFile("mylog.raw"); // or mylog.data } }
Additional resources: Profiler.