applyExpensiveChanges | Should expensive changes be applied (Anti-aliasing etc). |
Decrease the current quality level.
using UnityEngine;
public class Example : MonoBehaviour { void Start() { QualitySettings.DecreaseLevel(false); } }
IncreaseLevel and DecreaseLevel functions only apply anti-aliasing if applyExpensiveChanges is true.
Additional resources: IncreaseLevel, Quality Settings.